The eyes of the world are on Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption from the land.
Contents:
• 1 Basecamp board
• 5 Mech mats
• 20 Location tiles (hexagonal)
• 5 Mech miniatures
• 5 Base snaps
• 50 Worker meeples (10 each of purple, green, red, yellow, blue)
• 12 Starting cards
• 25 Item cards
• 25 Meteorite cards
• 40 Quest cards
• 5 Action tokens
• 5 Power tokens
• 5 Guile tokens
• 20 Glory tokens (stars; four per player)
• 24 Map tokens
• 37 Corruption tokens (six of each and one 20-value token)
• 1 Corruption bag
• 80 Cardboard coins
• 10 Player aids
• 1 Achievement sheet
• 1 Rulebook
• 14 Automa decision cards
• 5 Automa progress cards
• 1 Automa glory card
• 1 Automa player aid card
• 1 Automa rulebook